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When a gang leader is cornered, he injures himself so as to force the cops to take him to the hospital. There, he refuses to be treated, citing his right to die. The cop who brought him in, however, urges the doctors to go ahead with the operation, believing that this “right to die” nonsense is nothing more than a stalling tactic. This confuses the attending physician, who finds herself caught between the law on one side, and her duties as a doctor on the other. And with the gangsters closing in, she has to make a decision quick. Otherwise, she, and everyone in the hospital, could wind up dead.
Three is a film with superb acting, gorgeous cinematography, and distinct characters. And I absolutely hate it. It’s one of the most boring movies I’ve ever seen, and that’s saying something. It takes a basic premise that’s worked in the past–people in one location, waiting for something bad to happen–and sucks all the life and energy out of it. There’s no tension. There’s no urgency. Even the climatic final shoot out, which you have to wait over an hour and twenty minutes to get to, is a bore, with it all being done in slow motion, and the music accompanying it being so soft and gentle that it puts you to sleep.
As I said before, this film is well-acted, well-written, and well-shot. But dialogue and cinematography are only part of a film. How you put those things together–what music you decide to use, which order you place the clips in–can drastically alter the tone and meaning of the content. There are tons of videos on youtube where people take shots from horror films, and re-edit them with jaunty music so that they’re no longer scary. The same principle holds true with Three. What you essentially have is a suspense story, with characters being trapped in one location, waiting for a monster to finally show itself. As such, you should edit the film in a manner that conveys how anxious the characters are feeling. You could have a clock ticking loudly in the background, or maybe have certain scenes feature an ominous, slowly building score. Instead, what we are given is a dull, subdued film, with restrained performances, long-lasting shots of people just sitting and talking, almost no background music, and a cool, blue color palette. These things sap all the energy out of what should be a tense situation, and leave us feeling bored and frustrated. If certain shots had been cut off sooner, or a bit of ominous music had been added to emphasize the importance of particular moments, I might have enjoyed Three more. As it stands, though, I was left seriously disappointed, and can’t recommend this picture to you all.